Files
CS2-SuperPowers/Powers/TeleportOnKill.cs
T
2026-07-26 23:47:38 +02:00

62 lines
2.0 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using Cs2SuperPowers.Players;
using Cs2SuperPowers.Players.PlayerValidations;
namespace Cs2SuperPowers.Powers;
public class TeleportOnKill(IPlayerHud playerHud) : BasePower(playerHud)
{
public override int Id => 21;
public override string Name => "Teleport On Kill";
public override string Description => $"When you kill an enemy, you teleport to their location (needs at least 4 players)";
public override char ChatColor => ChatColors.Red;
public override string HtmlColor => "#FF0000";
public override int MinimumPlayersRequired => 4;
protected override void OnInitialize()
{
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (
!Ensure.Player(victim).IsValid().Check() ||
!Ensure.Player(attacker).IsValid().Check() ||
attacker == victim ||
!IsAssignedTo(attacker!))
{
return HookResult.Continue;
}
// Check for at least 4 valid (non-spectator, non-none) players total
var validPlayerCount = Utilities.GetPlayers().Count(p =>
p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator);
if (validPlayerCount < 4)
{
return HookResult.Continue;
}
if (victim!.PlayerPawn?.Value != null && attacker!.PlayerPawn?.Value != null)
{
var victimPos = victim.PlayerPawn.Value.AbsOrigin;
// raise Z a bit to avoid getting stuck in the ground
if (victimPos != null)
{
victimPos.Z += 10;
attacker.PlayerPawn.Value.Teleport(victimPos, null, null);
}
}
return HookResult.Continue;
}
}