Files
CS2-SuperPowers/Powers/Phoenix.cs
T
2026-07-26 23:47:38 +02:00

82 lines
2.4 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using Cs2SuperPowers.Players;
using Cs2SuperPowers.Players.PlayerValidations;
namespace Cs2SuperPowers.Powers;
public class Phoenix(IPlayerHud playerHud) : BasePower(playerHud)
{
public override int Id => 2;
public override string Name => "Phoenix Rising";
public override string Description => $"You will be reborn after your first death like Phoenix from the ashes.";
public override char ChatColor => ChatColors.DarkRed;
public override string HtmlColor => "#ff5C0A";
public override int MinimumPlayersRequired => 4;
private HashSet<CCSPlayerController> _phoenixUses = new HashSet<CCSPlayerController>();
protected override void OnInitialize()
{
RegisterEventHandler<EventRoundStart>(OnRoundStart);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo _)
{
var player = @event.Userid;
if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!))
{
return HookResult.Continue;
}
// Check for at least 4 valid (non-spectator, non-none) players total
var validPlayerCount = Utilities.GetPlayers().Count(p =>
p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator);
if (validPlayerCount < 4)
{
return HookResult.Continue;
}
if (_phoenixUses.Contains(player!))
{
return HookResult.Continue;
}
Server.NextFrame(() =>
{
var newHealth = 120;
player!.SetNewHealth(newHealth);
player!.Respawn();
_phoenixUses.Add(player);
player.PrintToChat($"{ChatColors.DarkRed}Phoenix {ChatColors.Green}rises.");
});
return HookResult.Continue;
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo _)
{
_phoenixUses = new HashSet<CCSPlayerController>();
foreach (var player in Utilities.GetPlayers())
{
if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!))
{
return HookResult.Continue;
}
Server.NextFrame(() =>
{
player.SetNewHealth(50);
});
}
return HookResult.Continue;
}
}