Files
2026-07-26 23:47:38 +02:00

64 lines
2.1 KiB
C#

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using Cs2SuperPowers.Players;
using Cs2SuperPowers.Players.PlayerValidations;
namespace Cs2SuperPowers.Powers;
public class Vampire(IPlayerHud playerHud) : BasePower(playerHud)
{
public override int Id => 12;
public override string Name => "Vampire";
public override string Description => $"Drain the life force of your enemies, healing yourself for {(int)(HealModifier * 100)}% of the damage dealt with each shot.";
public override char ChatColor => ChatColors.Magenta;
public override string HtmlColor => "#ff5CD9";
public override int MinimumPlayersRequired => 4;
private const double HealModifier = 0.7;
protected override void OnInitialize()
{
RegisterEventHandler<EventPlayerHurt>(OnPlayerHurt);
}
private HookResult OnPlayerHurt(EventPlayerHurt @event, GameEventInfo info)
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (
!Ensure.Player(victim).IsValid().IsAlive().Check() ||
!Ensure.Player(attacker).IsValid().Check() ||
attacker == victim ||
!IsAssignedTo(attacker!))
{
return HookResult.Continue;
}
// Check for at least 4 valid (non-spectator, non-none) players total
var validPlayerCount = Utilities.GetPlayers().Count(p =>
p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator);
if (validPlayerCount < 4)
{
return HookResult.Continue;
}
var attackerPawn = attacker!.PlayerPawn.Value;
if (attackerPawn == null)
{
return HookResult.Continue;
}
var healing = (int)(@event.DmgHealth * HealModifier);
var newHealth = Math.Min(attackerPawn.Health + healing, attackerPawn.MaxHealth);
attackerPawn.Health = newHealth;
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
return HookResult.Continue;
}
}