Files
2026-07-26 23:47:38 +02:00

69 lines
2.2 KiB
C#

using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using Cs2SuperPowers.Players;
using Cs2SuperPowers.Players.PlayerValidations;
namespace Cs2SuperPowers.Powers;
public class IAmChicken(IPlayerHud playerHud) : BasePower(playerHud)
{
public override int Id => 10;
public override string Name => "I Am Chicken!";
public override string Description => $"You become Chicken! You're harder to hit but have 30% of HP.";
public override char ChatColor => ChatColors.Orange;
public override string HtmlColor => "#FF8B42";
protected override void OnInitialize()
{
RegisterEventHandler<EventRoundStart>(OnRoundStart);
}
private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
var random = new Random();
foreach (var player in PlayerPowers.Instance.GetPlayersWithPower(this))
{
if (!Ensure.Player(player).IsValid().Check())
{
continue;
}
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn == null)
{
continue;
}
NextFrame(() =>
{
SetPlayerModel(player, "models/chicken/chicken.vmdl");
playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().MaterialGroup.Value =
(uint)random.Next(1, 4);
playerPawn.MaxHealth = 30;
playerPawn.Health = 30;
Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_iMaxHealth");
});
}
return HookResult.Continue;
}
private void SetPlayerModel(CCSPlayerController player, string model)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
NextFrame(() =>
{
pawn.SetModel(model);
var originalRender = pawn.Render;
pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
});
}
}