using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using Cs2SuperPowers.Players; using Cs2SuperPowers.Players.PlayerValidations; namespace Cs2SuperPowers.Powers; public class IronHead(IPlayerHud playerHud) : BasePower(playerHud) { public override int Id => 4; public override string Name => "Iron Head"; public override string Description => $"You cannot be killed by head shots."; public override char ChatColor => ChatColors.LightPurple; public override string HtmlColor => "#8B4513"; protected override void OnInitialize() { RegisterEventHandler(OnPlayerHurt); } private HookResult OnPlayerHurt(EventPlayerHurt @event, GameEventInfo info) { var attacker = @event.Attacker; var victim = @event.Userid; if (@event.Hitgroup != (int)HitGroup_t.HITGROUP_HEAD) { return HookResult.Continue; } if ( !Ensure.Player(victim).IsValid().Check() || !Ensure.Player(attacker).IsValid().Check() || attacker == victim || !IsAssignedTo(victim!)) { return HookResult.Continue; } var playerPawn = victim!.PlayerPawn.Value; var newHealth = playerPawn!.Health + @event.DmgHealth; if (newHealth > 100) newHealth = 100; playerPawn.Health = newHealth; return HookResult.Stop; } }