namespace Cs2SuperPowers; public static class GlobalConfig { public static bool NoDelayEnabled { get; set; } = false; // Boost levels stack linearly: level 0 = base value, level 1 = 2x, level 2 = 3x, etc. public static int GrenadeLauncherBoostLevel { get; set; } = 0; public static int NotSoDecoyBoostLevel { get; set; } = 0; public static int AirStrikeBoostLevel { get; set; } = 0; public static int DroppedNadesBoostLevel { get; set; } = 0; public static int GetGrenadeLauncherCount(int baseCount) { return GetBoostedCount(baseCount, GrenadeLauncherBoostLevel); } public static int GetNotSoDecoyCount(int baseCount) { return GetBoostedCount(baseCount, NotSoDecoyBoostLevel); } public static int GetAirStrikeCount(int baseCount) { return GetBoostedCount(baseCount, AirStrikeBoostLevel); } public static int GetDroppedNadesCount(int baseCount) { return GetBoostedCount(baseCount, DroppedNadesBoostLevel); } private static int GetBoostedCount(int baseCount, int level) { if (baseCount <= 0) { return 0; } if (level <= 0) { return baseCount; } long boostedCount = (long)baseCount * (level + 1L); return boostedCount > int.MaxValue ? int.MaxValue : (int)boostedCount; } }