using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using Cs2SuperPowers.Players; using Cs2SuperPowers.Players.PlayerValidations; namespace Cs2SuperPowers.Powers; public class Phoenix(IPlayerHud playerHud) : BasePower(playerHud) { public override int Id => 2; public override string Name => "Phoenix Rising"; public override string Description => $"You will be reborn after your first death like Phoenix from the ashes."; public override char ChatColor => ChatColors.DarkRed; public override string HtmlColor => "#ff5C0A"; public override int MinimumPlayersRequired => 4; private HashSet _phoenixUses = new HashSet(); protected override void OnInitialize() { RegisterEventHandler(OnRoundStart); RegisterEventHandler(OnPlayerDeath); } private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo _) { var player = @event.Userid; if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!)) { return HookResult.Continue; } // Check for at least 4 valid (non-spectator, non-none) players total var validPlayerCount = Utilities.GetPlayers().Count(p => p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator); if (validPlayerCount < 4) { return HookResult.Continue; } if (_phoenixUses.Contains(player!)) { return HookResult.Continue; } Server.NextFrame(() => { var newHealth = 120; player!.SetNewHealth(newHealth); player!.Respawn(); _phoenixUses.Add(player); player.PrintToChat($"{ChatColors.DarkRed}Phoenix {ChatColors.Green}rises."); }); return HookResult.Continue; } private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo _) { _phoenixUses = new HashSet(); foreach (var player in Utilities.GetPlayers()) { if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!)) { return HookResult.Continue; } Server.NextFrame(() => { player.SetNewHealth(50); }); } return HookResult.Continue; } }