feat: add BasePower abstraction

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admin
2026-07-26 23:47:38 +02:00
commit 6dbbfc0dde
83 changed files with 7587 additions and 0 deletions
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using Cs2SuperPowers.Players;
using Cs2SuperPowers.Players.PlayerValidations;
namespace Cs2SuperPowers.Powers;
public class RiseFromTheDead(IPlayerHud playerHud) : BasePower(playerHud)
{
public override int Id => 1;
public override string Name => "Rise From the Dead";
public override string Description => $"You have {(int)(ReviveChance * 100)}% chance to rise from the dead.";
public override char ChatColor => ChatColors.Red;
public override string HtmlColor => "#ff5C0A";
public override int MinimumPlayersRequired => 4;
private const double ReviveChance = 0.35;
private readonly Random _random = new();
protected override void OnInitialize()
{
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
}
private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo _)
{
var player = @event.Userid;
if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!))
{
return HookResult.Continue;
}
// Check for at least 4 valid (non-spectator, non-none) players total
var validPlayerCount = Utilities.GetPlayers().Count(p =>
p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator);
if (validPlayerCount < 4)
{
return HookResult.Continue;
}
if (_random.NextDouble() <= ReviveChance)
{
Server.NextFrame(() =>
{
player!.MaxHealth = 70;
player.Health = 70;
player.Respawn();
player.PrintToChat($"You have been raised from {ChatColors.DarkRed}the dead.");
});
}
return HookResult.Continue;
}
}