feat: add BasePower abstraction
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@@ -0,0 +1,59 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using Cs2SuperPowers.Players;
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using Cs2SuperPowers.Players.PlayerValidations;
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namespace Cs2SuperPowers.Powers;
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public class RiseFromTheDead(IPlayerHud playerHud) : BasePower(playerHud)
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{
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public override int Id => 1;
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public override string Name => "Rise From the Dead";
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public override string Description => $"You have {(int)(ReviveChance * 100)}% chance to rise from the dead.";
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public override char ChatColor => ChatColors.Red;
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public override string HtmlColor => "#ff5C0A";
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public override int MinimumPlayersRequired => 4;
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private const double ReviveChance = 0.35;
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private readonly Random _random = new();
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protected override void OnInitialize()
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{
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RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath);
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}
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private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo _)
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{
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var player = @event.Userid;
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if (!Ensure.Player(player).IsValid().Check() || !IsAssignedTo(player!))
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{
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return HookResult.Continue;
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}
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// Check for at least 4 valid (non-spectator, non-none) players total
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var validPlayerCount = Utilities.GetPlayers().Count(p =>
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p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator);
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if (validPlayerCount < 4)
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{
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return HookResult.Continue;
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}
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if (_random.NextDouble() <= ReviveChance)
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{
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Server.NextFrame(() =>
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{
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player!.MaxHealth = 70;
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player.Health = 70;
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player.Respawn();
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player.PrintToChat($"You have been raised from {ChatColors.DarkRed}the dead.");
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});
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}
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return HookResult.Continue;
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}
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}
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