feat: add BasePower abstraction
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@@ -0,0 +1,66 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using Cs2SuperPowers.Players;
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using Cs2SuperPowers.Players.PlayerValidations;
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namespace Cs2SuperPowers.Powers;
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public class PowerThief(IPlayerHud playerHud) : BasePower(playerHud)
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{
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public override int Id => 15;
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public override string Name => "Power Thief";
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public override string Description => $"With a 25% chance on hit, you can permanently strip your enemies of their current superpower.";
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public override char ChatColor => ChatColors.LightYellow;
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public override string HtmlColor => "#f8e1ab";
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private readonly Random _random = new();
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protected override void OnInitialize()
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{
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RegisterEventHandler<EventPlayerHurt>(OnPlayerHurt);
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}
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private HookResult OnPlayerHurt(EventPlayerHurt @event, GameEventInfo info)
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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if (
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!Ensure.Player(victim).IsValid().Check() ||
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!Ensure.Player(attacker).IsValid().Check() ||
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attacker == victim ||
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!IsAssignedTo(attacker!))
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{
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return HookResult.Continue;
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}
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// Check for at least 1 player in the opposing team
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var attackerTeam = attacker!.Team;
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var enemyCount = Utilities.GetPlayers().Count(p =>
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p.IsValid && p.Team != CsTeam.None && p.Team != CsTeam.Spectator && p.Team != attackerTeam);
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if (enemyCount < 1)
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{
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return HookResult.Continue;
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}
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if (_random.NextDouble() <= 0.25)
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{
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StealSuperpower(victim!, attacker!);
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}
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return HookResult.Continue;
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}
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private void StealSuperpower(CCSPlayerController victim, CCSPlayerController attacker)
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{
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if (!PlayerPowers.Instance.TryGetValue(victim, out var power)) return;
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PlayerPowers.Instance.RemovePower(victim);
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victim.SetMaxHealth(100);
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attacker.PrintToChat($"You have stolen {ChatColors.Red}{victim.PlayerName} {ChatColors.Default}superpower {power!.ChatColor}{power.Name}.");
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victim.PrintToChat($"Your superpower {power.ChatColor}{power.Name} {ChatColors.Red}was stolen! You're a regular guy/gal now.");
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}
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}
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