feat: add BasePower abstraction
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@@ -0,0 +1,69 @@
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using System.Drawing;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using Cs2SuperPowers.Players;
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using Cs2SuperPowers.Players.PlayerValidations;
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namespace Cs2SuperPowers.Powers;
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public class IAmChicken(IPlayerHud playerHud) : BasePower(playerHud)
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{
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public override int Id => 10;
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public override string Name => "I Am Chicken!";
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public override string Description => $"You become Chicken! You're harder to hit but have 30% of HP.";
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public override char ChatColor => ChatColors.Orange;
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public override string HtmlColor => "#FF8B42";
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protected override void OnInitialize()
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{
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RegisterEventHandler<EventRoundStart>(OnRoundStart);
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
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{
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var random = new Random();
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foreach (var player in PlayerPowers.Instance.GetPlayersWithPower(this))
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{
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if (!Ensure.Player(player).IsValid().Check())
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{
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continue;
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}
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var playerPawn = player.PlayerPawn?.Value;
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if (playerPawn == null)
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{
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continue;
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}
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NextFrame(() =>
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{
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SetPlayerModel(player, "models/chicken/chicken.vmdl");
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playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().MaterialGroup.Value =
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(uint)random.Next(1, 4);
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playerPawn.MaxHealth = 30;
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playerPawn.Health = 30;
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Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_iMaxHealth");
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});
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}
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return HookResult.Continue;
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}
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private void SetPlayerModel(CCSPlayerController player, string model)
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{
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var pawn = player.PlayerPawn?.Value;
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if (pawn == null) return;
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NextFrame(() =>
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{
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pawn.SetModel(model);
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var originalRender = pawn.Render;
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pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
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});
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}
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}
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