feat: add BasePower abstraction
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@@ -0,0 +1,43 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using Cs2SuperPowers.Players;
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using Cs2SuperPowers.Players.PlayerValidations;
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namespace Cs2SuperPowers.Powers;
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public class GoFast(IPlayerHud playerHud) : BasePower(playerHud)
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{
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public override int Id => 19;
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public override string Name => "Go Fast";
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public override string Description => $"Your movement speed is increased by 50%";
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public override char ChatColor => ChatColors.Green;
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public override string HtmlColor => "#009905";
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protected override void OnInitialize()
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{
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RegisterEventHandler<EventRoundStart>(OnRoundStart);
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo _)
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{
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foreach (var player in PlayerPowers.Instance.GetPlayersWithPower(this))
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{
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if (!Ensure.Player(player).IsValid().Check())
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{
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continue;
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}
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NextFrame(() =>
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{
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player.SetNewSpeed(player.GetSpeed() * 1.5f);
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player.GravityScale += 5;
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});
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}
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return HookResult.Continue;
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}
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}
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