feat: add BasePower abstraction
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@@ -0,0 +1,65 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using Cs2SuperPowers.Players;
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using Cs2SuperPowers.Players.PlayerValidations;
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namespace Cs2SuperPowers.Powers;
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public class FlashKing(IPlayerHud playerHud) : BasePower(playerHud)
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{
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public override int Id => 17;
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public override string Name => "Flash King";
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public override string Description => $"With this superpower, your flashbangs blind enemies for three times as long.";
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public override char ChatColor => ChatColors.LightBlue;
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public override string HtmlColor => "#D6E6FF";
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protected override void OnInitialize()
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{
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RegisterEventHandler<EventRoundStart>(OnRoundStart);
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RegisterEventHandler<EventPlayerBlind>(OnPlayerBlinded);
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}
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private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo _)
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Ensure.Player(player).IsValid().IsAlive().Check() || !IsAssignedTo(player!))
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{
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continue;
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}
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NextFrame(() =>
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{
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player.GiveNamedItem("weapon_flashbang");
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player.GiveNamedItem("weapon_flashbang");
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});
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}
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return HookResult.Continue;
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}
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private HookResult OnPlayerBlinded(EventPlayerBlind @event, GameEventInfo info)
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{
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var victim = @event.Userid;
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var attacker = @event.Attacker;
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if (!Ensure.Player(victim).IsValid().Check() || !IsAssignedTo(attacker!))
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{
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return HookResult.Continue;
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}
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var playerPawn = victim!.PlayerPawn.Value;
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if (attacker != victim && attacker!.TeamNum != playerPawn!.TeamNum)
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{
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playerPawn!.FlashDuration = playerPawn!.FlashDuration * 3;
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}
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return HookResult.Continue;
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}
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}
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